Credits
| Kaggen |
Original character by CataRackta
____________________________| Gamma |
Character Design: Olivier Désirée
Character Artist: Marco Mendoza, Patrick Menard and Joan Berenguer
Rigging: Yang Xiao
Picker Tool: Trefle Meilleur
____________________________Music: courtwalk 3d blast
Games

I rigged and animated enemy obstacles, made a 2D loading screen along with some player animations
prior | return | next

I rigged and animated the enemies of this game along with creating the 2D credits
prior | return | next

I rigged and animated enemies, helped out with some of the 2D sprite vfx
prior | return | next

I rigged and animated the player of this game
prior | return | next

I rigged and animated the skeleton enemies in this game
prior | return | next

I animated most of the character animations and did a lot of mocap acting for the enemy in collaboration with my fellow group members
prior | return | next

Kaggen
This particular project is technically a two parter, focusing on gameplay locomotion as well as working on a cutscene meant for implementation in the future.
The character in question has animation related to locomotion as seen below.

Zithara
In this project i decided to work on a character concept i've had for a while, creating it from scratch. The model was initially sculpted in Blender and rigged in Maya.Here are some of my reference drawings.
The character in question currently is getting minor adjustments in her rig and is also getting some textures, she'll be up and done real soon!

Gamma
With this project, i wanted to play around with both creature animation and locomotion in a fun way.
The scene itself was set up to mimic wall platforms that animals can traverse on. The main inspirations were cats and foxes though the former took more influence than the ladder.

About me

Hello there!
My name is Arna and it looks like you found my little corner!
I am a big nerd in all things gaming and animated media with a big interests in creating works for others to enjoy.
Growing up i was mainly self taught in 2d art and sculpting but animation, especially 3D animation, as a whole captivated me to strive to for more.Through my own hard work and passion, my mother, listening to the advice of another, got me my first drawing tablet and the rest is history
I can proudly say i'm looking forward to what the future holds.
Please note, I am part of The Game Assembly’s internship program.
As per the agreement between the Game Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23th. Any internship offers can be made on May 6th, at the earliest.(づ。◕‿‿◕。)づ ♡